![]() ![]() You can change this during installation if you like. C:\Users\UserName\AppData\Local\Programs). Run the installer from the above step, which will install the Creator Companion into your "%LOCALAPPDATA%\Programs" folder by default (e.g. You can always download the latest version from this direct URL as well. Windows 10/11 for the full GUI or Linux/macOS for a command-line interface.A PC that fulfills the Unity Editor system requirements.Once you are happy with your avatar you can click “Build & Publish for Windows” to upload the avatar to VRChat, once uploaded you can use it in public worlds! You can enable avatar sharing on, by default noone can clone your avatar.This guide will show you how to install the VRChat Creator Companion (VCC) and how to use it for the first time. This compiles your avatar and makes it available for testing locally in VRChat. Open the VRChat SDK pane, then the Builder tab and, assuming there aren’t any breaking issues with the avatar, you can click Build & Test. Drag the object along the Z-axis so the orb sits in-front of the avatar, this is your point of view when in first-person, so make sure it isn’t off-center and be sure it isn’t covered by hair. Select your avatar in Unity by clicking the blue square in the Hierarchy pane called (VRChat), now in the Inspector pane on the right look at the section called “VRC Avatar Descriptor (Script)”, expand View and click the Edit button. Set the first-person viewpoint, otherwise you won’t be able to see. Hide the original VRM avatar, since we are now working with the converted (VRChat), select the original avatar in the Hierarchy pane (on the left) named, then in the Inspector pane (on the right), at the top there is a checkbox followed by, uncheck that checkbox to hide the original avatar. Some changes are required now that the avatar is imported. The resulting avatar is now properly integrated with VRChat’s Avatar SDK. ![]() In the VRM0 dropdown, click Duplicate and Convert for VRChat, in the popup window click “Duplicate and Convert” and save to the default location. Click the 3D avatar and in the Inspector pane on the right, set the Position values to 0, 0, 0. ![]() In the Project pane (defaults to bottom-left of Unity), drag the blue cube with the same name as your avatar into the Scene in the middle of Unity (The 3D space with a grid and blue sky backdrop). It will ask where to save the resulting file, the default location inside the project folder is fine. Open the VRM0 dropdown and click “Import from VRM 0.x”, selecting the VRM file we just exported from Vroid. The next screen has some optimization options, for this tutotrial leave these as default and click Export. Load up your Vroid avatar and Export as VRM, click the export button at the top-right of Vroid and select “Export as VRM”. This is required for uploading your avatar to VRChat. In Unity, look at the top menu bar, open the VRChat SDK dropdown and click “Show Control Panel”, login to the SDK using your account. unitypackage file into your project to import it, you may need to unzip this first. Doubleclick the VRChat Avatars SDK3 file, or drag it into the Unity window, to import it into the project.Īnd drag the. Once downloaded create a New 3D Project using that Unity version and open it. Page, this is important to ensure the VRChat SDK is fully compatible with your Unity editor. ![]() Go to the Installs tab and click Install Editor, select the version specified on VRChat’s Unity Hub - 3d Project - Set Editor Version & Project Name It’s recommended to login with your Unity account in Unity Hub so you can access any assets you acquire in the Each project is pinned to a specific version of Unity and each project is completely independent to any other projects. , this manages your Unity installations and projects. , a platform for socialising in virtual reality with user-generated worlds. Game engine and from there, integrate into metaverse platforms in this tutorial we will take our Vroid model and import it into Is a quick & easy 3D character editor which can export to the ![]()
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